Behind the Scenes: Special Bylaw Unit's First Week
The courtroom doors are open. A look at how Special Bylaw Unit went from a fresh repo to a living, breathing animal courtroom with LLM jurors in its first week of development.
All dev blog articles labeled with the tag "ai-gaming".
The courtroom doors are open. A look at how Special Bylaw Unit went from a fresh repo to a living, breathing animal courtroom with LLM jurors in its first week of development.
When an idea hits so hard you shelve another game mid-planning — ShutterClash turns your camera into a card factory, with Gemini as the AI artist, a homegrown battle simulator, and a Mega Man design epiphany that saved the project.
Doodle Doo was built in a three-month sprint across a single repo. It survived a preview model with an availability problem, a cheating detection system that became a feature, and a rooster who needed to stop repeating himself.
The git history of Headline Harmonies tells a story of AI orchestras, lyric crises, and a last-minute word count reduction that changed everything.
Infinite Scribe went from first line of code to a playable AI RPG in about six weeks. Here's what the build actually looked like — the sprints, the struggles, and the midnight feature bursts nobody talks about.
Doodle Doo was born from a simple idea: what if the point wasn't to draw well, but to draw fast? Add a snarky AI rooster with a PhD in Art Studies, and you've got our most popular game.
What if AI could turn today's headlines into original songs — and then challenge you to finish the lyrics? That's the weird, wonderful experiment that became Headline Harmonies.
Infinite Scribe started as a solo dev's ugly-but-functional .NET MAUI prototype. Then Antigravity and Gemini made it look better than anything I'd built by hand — and a New Year's resolution turned it into a game studio.