Weekly Dev Roundup: Aug 24–31
The courtroom gets a makeover, every screen gets responsive, and a rooster learns to demo — this week was a sprint on all fronts.
All dev blog articles labeled with the tag "doodle-doo".
The courtroom gets a makeover, every screen gets responsive, and a rooster learns to demo — this week was a sprint on all fronts.
Doodle Doo was built in a three-month sprint across a single repo. It survived a preview model with an availability problem, a cheating detection system that became a feature, and a rooster who needed to stop repeating himself.
Doodle Doo was born from a simple idea: what if the point wasn't to draw well, but to draw fast? Add a snarky AI rooster with a PhD in Art Studies, and you've got our most popular game.